User Guide

Masters of Conjuration is a 2 player turn based strategy game. You and another player take turns controlling units to move/attack with your ultimate goal to attack and destroy the enemy tower. To help you in this venture you can summon more units with mana (situated in the top corner of your side) and once per turn place tiles to block the movement of units. Units have 6 Stats: health, max health, defense,  speed, damage, and attack range. Units are destroyed when their health reaches 0.

Controls

- to view a units stats hover the mouse over them

- to select a unit left click them

- to move a selected unit left click a grass tile that is at most that units speed away

- to attack an enemy unit, first select the unit you want to attack with, then left click an enemy unit within your attack range. You deal damage equal to the selected unit damage - the enemy units defense

- to summon a unit click on the corresponding units button in the bottom left of the screen, then click a tile on your side you wish to place the unit on. The unit will only place if you have enough mana to cover the cost of the unit(in the bottom right of the button).

- once per turn right click to place or remove a tile

- to end the turn, press the end turn button in the bottom left.

Development log

Comments

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It would have been nice if there was visual feedback that a move wasn't allowed (e.g. when a unit is selected, grey out the cursor if a move is too far). Similarly, indicating that a unit can no longer move would be nice. It is only a little bit confusing to have the "unit selected" graphic be blue no matter if it is the red team or blue team. These are minor issues, and there are a few other random things that would have made this a bit more playable, but I fully understand the time constraints on a game of this scale. You should be very proud of what you have achieved, rather than being too concerned with what you didn't get to. I encourage you to continue on with this game in your free time to make it the game you wanted it to be.

I believe I killed all the units on one side, but there was no end game detection there sadly. In any case, progress in the final few weeks has been great, getting unit details, health, and interaction working well done!

(1 edit)

just realised, that the end game only works on one of the sides. it seems that only one of the towers was connected to the tower prefab, so when i updated it didn't get the end game detection code