Documentation
Changes through development
due to the fact that i didn't manage my time well i wasn't able to live up to my original game concept, these are the change from what i planned
-can only place one type of terrain, and you can place terrain anywhere on the board. This has changed my game majorly from what i originally intended but it is still a functional turn-based strategy game.
-The units are mediaeval units, this is due to the fact that i could not find good sprites of imps, golems, and other magical creatures for my game.
-only one kind of damage, i originally planned to have physical and magical damage and defense to make it more strategic in unit choice. I did not implement this as it would take more time as well as it being better suited for a more fleshed out game with a lot of units.
-did not implement fog of war, this would require me to have implemented a few of the systems differently and doesn't work with how small my board is.
Response to Feedback
- people struggled with the controls having to go back and forth between the UI in the corner to the units on the board so i made it that they only needed to use the UI to place new units as well as end there turn.
- people where confused by the lack of feedback when attacking an enemy, to fix this; i added a health bar, added a UI of stats over units, and made the character greyer to show exhausted status.
Assets
- the only online asset that i used was 'Toen's Medieval Strategy Sprite Pack v.1.0 (16x16)' which i used for all my sprite and tiles. such as the mountains and forest
https://opengameart.org/content/toens-medieval-strategy-sprite-pack-v10-16x16
Masters of Conjuration
Status | In development |
Author | Streatj |
Genre | Strategy |
Tags | 2D, Turn-based Strategy |
More posts
- User GuideOct 14, 2023
- FeedbackOct 06, 2023
- Week 8 Devlog - Unit MovementSep 24, 2023
- Masters of Conjuration - Game Concept DevlogAug 27, 2023
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